Entreprenuership
We started this week playing the Marketshare board game.It was a lot of fun to play(we stopped after 90mins) and the average game is about 4 hours.
The goal seemed to be that you buy as much as you can to make the most money and in order to move up from small to larger businesses you need to have more supporting resources like marketing, sales staff, production equipment.
It provides a good opportunity to enhance financial literacy and helps you understand more about running a successful business.
Apparently research shows that there is a much higher level of entrepreneurship in 12 year olds than 16 year olds. How can we encourage students to identify their passion?
At our school students in Year7/8 run a market day for all the students to buy from. There are often some very creative ideas.
Also the Enterprise class market products which can be very successful such as creating and selling tie-died t-shirts.
I think there is a need for all students to learning budgeting and this should be part of the health and well being classes.
Lean Canvas
A tool to help build a business model.The Mind Lab have created a Lean Form that helps you explain and critique your innovation plan in a lean way. This is very helpful for the next assignment.
Real World Problem Solving
Requires innovation see rubricAudience must be real - not classroom
Thingful - internet of things
Instagrok A good starter for research - lots of links - a filled toggle
Zooniverse - crowd-sourcing contributions eg penquin counting, batcall counting
Citizen Science
I enjoyed counting animals in the Serengeti Desert on the Zooniverse website. I think this would be a great activity for
- my Whanau class (let's even dress up as botanists and zoologists!)
- a warm up activity for statistics
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